超变合击私服装备首饰强化

发布时间: 浏览:520

超变合击私服为玩家提供最新超变合击私服开区信息,找超变合击私服何必东奔西走,最新超变合击私服发布网应有尽有.

[@main]

#IF

CheckBoxItemCount 1 1

#ACT

ReturnBoxItem 1



#IF

CheckBoxItemCount 3 1

#ACT

ReturnBoxItem 3







#IF

large <$BOXITEM[0].UPGRADECOUNT> 14

#ACT

MessageBox 强化失败:<$BOXITEM[0].NAME>已经不能再强化了

ReturnBoxItem 0

break



#IF

large <$BOXITEM[0].UPGRADECOUNT> 0

#ACT

mov N$强化石数量 2

mov N$需要元宝 20000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 1

#ACT

mov N$强化石数量 3

mov N$需要元宝 30000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 2

#ACT

mov N$强化石数量 4

mov N$需要元宝 40000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 3

#ACT

mov N$强化石数量 5

mov N$需要元宝 50000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 4

#ACT

mov N$强化石数量 6

mov N$需要元宝 60000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 5

#ACT

mov N$强化石数量 7

mov N$需要元宝 70000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 6

#ACT

mov N$强化石数量 8

mov N$需要元宝 80000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 7

#ACT

mov N$强化石数量 9

mov N$需要元宝 90000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 8

#ACT

mov N$强化石数量 10

mov N$需要元宝 100000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 9

#ACT

mov N$强化石数量 11

mov N$需要元宝 120000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 10

#ACT

mov N$强化石数量 12

mov N$需要元宝 150000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 11

#ACT

mov N$强化石数量 13

mov N$需要元宝 200000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 12

#ACT

mov N$强化石数量 14

mov N$需要元宝 200000



#IF

large <$BOXITEM[0].UPGRADECOUNT> 13

#ACT

mov N$强化石数量 15

mov N$需要元宝 200000



#IF

equal <$BOXITEM[0].UPGRADECOUNT> 0

#ACT

mov N$强化石数量 1

mov N$需要元宝 10000



#IF

not CheckBoxItemCount 0 1

#ACT

mov N$强化石数量

mov N$需要元宝 









#IF

#ACT

OPENMERCHANTBIGDLG 6 137 1 4 0 -50 1 262 5

#SAY

\  \ \ 

<>                                <[强化属性]||253#说明:

^255#强化失败,强化等级会跌落!

^255#强化失败,强化等级会跌落!

^251#强化属性=基础属性×百分比

^251#武器属性=攻击.魔法.道术

^251#衣服属性=防御.魔御.生命值

^250#╔====================╗

^250#‖强化值    强化百分比‖

^250#‖====================‖

^250#‖强化+1        1%    ‖

^250#‖强化+2        2%    ‖

^250#‖强化+3        3%    ‖

^250#‖强化+4        5%    ‖

^250#‖强化+5        7%    ‖

^250#‖强化+6        10%   ‖

^250#‖强化+7        15%   ‖

^250#‖强化+8        20%   ‖

^250#‖强化+9        30%   ‖

^250#‖强化+10       40%   ‖

^250#‖强化+11       50%   ‖

^250#‖强化+12       70%   ‖

^250#‖强化+13       100%  ‖

^250#‖强化+14       140%  ‖

^250#‖强化+15       200%  ‖

^250#  ====================╝>\ \ \



<> <ITEMBOX:0:6:19:100:0:40:40:5,10:请放入你要强化的武器或衣服>\ \ \ \ 

<>         <天地结晶:/FCOLOR=150>< <$STR(N$强化石数量)>/FCOLOR=250>\

<>         <需要元宝:/FCOLOR=150>< <$STR(N$需要元宝)>/FCOLOR=250>\  \ 

<>    <IMG:138:6:0:-13/@强化>        <IMG:139:6:14:-13/@main2>      \ \









[@ItemIntoBox0]

#IF

#ACT

SetUpgradeItem 0

CHANGECUSTOMITEMABIL -1 3 0 87

CHANGECUSTOMITEMABIL -1 3 1 3

CHANGECUSTOMITEMABIL -1 3 2 0

CHANGECUSTOMITEMABIL -1 3 3 0



CHANGECUSTOMITEMABIL -1 4 0 87

CHANGECUSTOMITEMABIL -1 4 1 4

CHANGECUSTOMITEMABIL -1 4 2 1

CHANGECUSTOMITEMABIL -1 4 3 0



CHANGECUSTOMITEMABIL -1 5 0 87

CHANGECUSTOMITEMABIL -1 5 1 5

CHANGECUSTOMITEMABIL -1 5 2 2

CHANGECUSTOMITEMABIL -1 5 3 0



CHANGECUSTOMITEMABIL -1 6 0 87

CHANGECUSTOMITEMABIL -1 6 1 6

CHANGECUSTOMITEMABIL -1 6 2 5

CHANGECUSTOMITEMABIL -1 6 3 0



CHANGECUSTOMITEMABIL -1 1 0 87

CHANGECUSTOMITEMABIL -1 2 0 87

CHANGECUSTOMITEMABIL -1 1 1 1

CHANGECUSTOMITEMABIL -1 2 1 2

CHANGECUSTOMITEMABIL -1 1 2 3

CHANGECUSTOMITEMABIL -1 2 2 4

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0





#IF

large <$BOXITEM[0].UPGRADECOUNT> 14

#ACT

MessageBox 强化失败:<$BOXITEM[0].NAME>已经不能再强化了

ReturnBoxItem 0

break



#IF

#ACT

goto @main

break















[@强化]

#IF

not CheckBoxItemCount 0 1

#ACT

MessageBox 强化失败:你并没有放入装备!

break



#IF

CHECKGAMEGOLD < <$STR(N$需要元宝)>

#ACT

MessageBox 强化失败:你元宝不足:<$STR(N$需要元宝)>

ReturnBoxItem 0

break



#IF

not checkitem 天地结晶 <$STR(N$强化石数量)>

#ACT

MessageBox 强化失败:你强化石不足:<$STR(N$强化石数量)>

ReturnBoxItem 0

break







#IF

small <$BOXITEM[0].UPGRADECOUNT> 6

#ACT

ChangeItemUpgradeCount -1 + 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化成功:装备强化等级:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break





#IF

small <$BOXITEM[0].UPGRADECOUNT> 10

random 3

#ACT

ChangeItemUpgradeCount -1 + 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化成功:装备强化等级:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break





#IF

small <$BOXITEM[0].UPGRADECOUNT> 10

#ACT

ChangeItemUpgradeCount -1 - 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化失败:装备强化降为:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break







#IF

large <$BOXITEM[0].UPGRADECOUNT> 12

random 8

#ACT

ChangeItemUpgradeCount -1 + 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化成功:装备强化等级:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break





#IF

large <$BOXITEM[0].UPGRADECOUNT> 12

#ACT

ChangeItemUpgradeCount -1 - 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化失败:装备强化降为:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break













#IF

large <$BOXITEM[0].UPGRADECOUNT> 9

random 5

#ACT

ChangeItemUpgradeCount -1 + 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化成功:装备强化等级:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break





#IF

large <$BOXITEM[0].UPGRADECOUNT> 9

#ACT

ChangeItemUpgradeCount -1 - 1

GAMEGOLD - <$STR(N$需要元宝)>

take 天地结晶 <$STR(N$强化石数量)>

UpDateBoxItem 0

MessageBox 强化失败:装备强化降为:<$BOXITEM[0].UPGRADECOUNT>

goto @计算强化后的属性

break











[@计算强化后的属性]

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 1

#ACT

mov N$强倍 1

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 2

#ACT

mov N$强倍 2

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 3

#ACT

mov N$强倍 3

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 4

#ACT

mov N$强倍 5

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 5

#ACT

mov N$强倍 7

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 6

#ACT

mov N$强倍 10

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 7

#ACT

mov N$强倍 15

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 8

#ACT

mov N$强倍 20

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 9

#ACT

mov N$强倍 30

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 10

#ACT

mov N$强倍 40

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 11

#ACT

mov N$强倍 50

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 12

#ACT

mov N$强倍 70

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 13

#ACT

mov N$强倍 100

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 14

#ACT

mov N$强倍 140

#IF

equal <$BOXITEM[0].UPGRADECOUNT> 15

#ACT

mov N$强倍 200







#IF

#ACT

mul n$强生 <$BOXITEM[0].HP>  <$STR(N$强倍)>

mul n$强防 <$BOXITEM[0].HAC> <$STR(N$强倍)>

mul n$强御 <$BOXITEM[0].HMAC> <$STR(N$强倍)>

mul n$强攻 <$BOXITEM[0].HDC> <$STR(N$强倍)>

mul n$强魔 <$BOXITEM[0].HMC> <$STR(N$强倍)>

mul n$强道 <$BOXITEM[0].HSC> <$STR(N$强倍)>

div n$强生 100

div n$强防 100

div n$强御 100

div n$强攻 100

div n$强魔 100

div n$强道 100



#IF

CompareText <$BOXITEM[0].STDMODE> 5

#ACT

CHANGECUSTOMITEMVALUE -1 3 = <$STR(n$强攻)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(n$强魔)>

CHANGECUSTOMITEMVALUE -1 5 = <$STR(n$强道)>

CHANGECUSTOMITEMTEXTCOLOR -1 147

CHANGECUSTOMITEMTEXT -1 [强化属性]

ChangeItemName -1 <$BOXITEM[0].NAME>+<$BOXITEM[0].UPGRADECOUNT>

UpDateBoxItem 0

goto @main

break





#IF

CompareText <$BOXITEM[0].STDMODE> 10

#ACT

CHANGECUSTOMITEMVALUE -1 1 = <$STR(n$强防)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(n$强御)>

CHANGECUSTOMITEMVALUE -1 6 = <$STR(n$强生)>

CHANGECUSTOMITEMTEXTCOLOR -1 147

CHANGECUSTOMITEMTEXT -1 [强化属性]

ChangeItemName -1 <$BOXITEM[0].NAME>+<$BOXITEM[0].UPGRADECOUNT>

UpDateBoxItem 0

goto @main

break









[@main2]

#IF

#ACT

OPENMERCHANTBIGDLG 6 137 1 4 0 -50 1 262 5

#SAY

\  \  \

<>                                <[强化转移]||253#

强化+10或以上的装备可以进行转移.转移过后

^-^新的装备获得强化级数和强化属性

^-^每次转移需要扣除20RMB点

^-^第一个框放入你已经强化的武器或者衣服

^-^第二个框放入需要被强化的新装备> \ 



<>    <ITEMBOX:3:6:19:40:35:34:34:5,10:请放入已经强化+10或以上的装备>   <ITEMBOX:4:6:19:60:35:34:34:5,10:后放入要转移的装备>\\

\ \ \ \ \ \  \       转移后,被继承的装备将会破碎!\

<>    <IMG:138:6:0:3/@main>        <IMG:139:6:14:3/@开始转移>      \ \











[@ItemIntoBox3]

#IF

#ACT 

SetUpgradeItem 3



#IF

large <$BOXITEM[3].UPGRADECOUNT> 9

#ACT

break



#IF

#ACT

MessageBox 你放入的装备并没有强化到+10或以上.无法转移

ReturnBoxItem 3

break







[@ItemIntoBox4]

#IF

#ACT

SetUpgradeItem 4





#IF

equal <$BOXITEM[3].NAME>

#ACT

MessageBox 请先在左边框中放入强化+10或以上的装备.再到右边框中放入需要被强化的装备

ReturnBoxItem 4

break



#IF

large <$BOXITEM[4].UPGRADECOUNT> 0

#ACT

MessageBox 你放入的装备已经强化过了.无法被转移

ReturnBoxItem 4

break





#IF

#ACT

CHANGECUSTOMITEMABIL -1 3 0 87

CHANGECUSTOMITEMABIL -1 3 1 3

CHANGECUSTOMITEMABIL -1 3 2 0

CHANGECUSTOMITEMABIL -1 3 3 0



CHANGECUSTOMITEMABIL -1 4 0 87

CHANGECUSTOMITEMABIL -1 4 1 4

CHANGECUSTOMITEMABIL -1 4 2 1

CHANGECUSTOMITEMABIL -1 4 3 0



CHANGECUSTOMITEMABIL -1 5 0 87

CHANGECUSTOMITEMABIL -1 5 1 5

CHANGECUSTOMITEMABIL -1 5 2 2

CHANGECUSTOMITEMABIL -1 5 3 0



CHANGECUSTOMITEMABIL -1 6 0 87

CHANGECUSTOMITEMABIL -1 6 1 6

CHANGECUSTOMITEMABIL -1 6 2 5

CHANGECUSTOMITEMABIL -1 6 3 0



CHANGECUSTOMITEMABIL -1 1 0 87

CHANGECUSTOMITEMABIL -1 2 0 87

CHANGECUSTOMITEMABIL -1 1 1 1

CHANGECUSTOMITEMABIL -1 2 1 2

CHANGECUSTOMITEMABIL -1 1 2 3

CHANGECUSTOMITEMABIL -1 2 2 4

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

break









[@开始转移]

#IF

#ACT

SetUpgradeItem 3

SetUpgradeItem 4



#IF

EQUAL <$BOXITEM[3].NAME>

#ACT

MESSAGEBOX 请先在左边框中放入装备

BREAK



#IF

EQUAL <$BOXITEM[4].NAME>

#ACT

MESSAGEBOX 请先在右边框中放入装备

BREAK







#IF

#ACT

SetUpgradeItem 4





#IF

CHECKGamePoint < 20

#ACT

MessageBox 你的RMB太少了.无法转移

ReturnBoxItem 3

ReturnBoxItem 4

break



#IF

CHECKGAMEPOINT ? 20

#ACT

GAMEPOINT - 20

MOV N$本次消费 20

#CALL [..\..\..\..\!全服数据\胖子脚本\游戏货币计算.txt] @全服消费计算





#IF

equal <$BOXITEM[3].UPGRADECOUNT> 10

#ACT

mov N$强倍 40

#IF

equal <$BOXITEM[3].UPGRADECOUNT> 11

#ACT

mov N$强倍 50

#IF

equal <$BOXITEM[3].UPGRADECOUNT> 12

#ACT

mov N$强倍 70

#IF

equal <$BOXITEM[3].UPGRADECOUNT> 13

#ACT

mov N$强倍 100

#IF

equal <$BOXITEM[3].UPGRADECOUNT> 14

#ACT

mov N$强倍 140

#IF

equal <$BOXITEM[3].UPGRADECOUNT> 15

#ACT

mov N$强倍 200







#IF

#ACT

mul n$强生 <$BOXITEM[4].HP>  <$STR(N$强倍)>

mul n$强防 <$BOXITEM[4].HAC> <$STR(N$强倍)>

mul n$强御 <$BOXITEM[4].HMAC> <$STR(N$强倍)>

mul n$强攻 <$BOXITEM[4].HDC> <$STR(N$强倍)>

mul n$强魔 <$BOXITEM[4].HMC> <$STR(N$强倍)>

mul n$强道 <$BOXITEM[4].HSC> <$STR(N$强倍)>



div n$强生 100

div n$强防 100

div n$强御 100

div n$强攻 100

div n$强魔 100

div n$强道 100



#IF

CompareText <$BOXITEM[4].STDMODE> 5

#ACT

ChangeItemUpgradeCount -1 = <$BOXITEM[3].UPGRADECOUNT>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(n$强攻)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(n$强魔)>

CHANGECUSTOMITEMVALUE -1 5 = <$STR(n$强道)>

CHANGECUSTOMITEMTEXTCOLOR -1 147

CHANGECUSTOMITEMTEXT -1 [强化属性]

ChangeItemName -1 <$BOXITEM[4].NAME>+<$BOXITEM[3].UPGRADECOUNT>

DELBOXITEM 3

UpDateBoxItem 4

ReturnBoxItem 4

goto @main

break





#IF

CompareText <$BOXITEM[4].STDMODE> 10

#ACT

ChangeItemUpgradeCount -1 = <$BOXITEM[3].UPGRADECOUNT>

CHANGECUSTOMITEMVALUE -1 1 = <$STR(n$强防)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(n$强御)>

CHANGECUSTOMITEMVALUE -1 6 = <$STR(n$强生)>

CHANGECUSTOMITEMTEXTCOLOR -1 147

CHANGECUSTOMITEMTEXT -1 [强化属性]

ChangeItemName -1 <$BOXITEM[4].NAME>+<$BOXITEM[3].UPGRADECOUNT>

DELBOXITEM 3

UpDateBoxItem 4

ReturnBoxItem 4

goto @main

break